Skyrim Archery Perk Codes

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Alchemy is one of the eighteen skills that are available in Skyrim. It is a skill that is used to create poisons and potions from various ingredients, such as food and plants at Alchemy labs, which can be found throughout the world, including Army Camps, Forts and Dungeons. All ingredients have four effects. You can learn the first effect of any ingredient by selecting it in your inventory. Out of all the martial weapons in Skyrim, Bows and Crossbows have to be the best in the game. They deal good base damage, scale off of Archery perks, and can use special arrows to further increase their damage. Better yet, special enchantments exist to increase the damage they deal. Skyrim Archery Guide Dealing Devastation with Bow and Arrow. Archery is a skill under the Warrior archetype in The Elder Scrolls V: Skyrim. Raising the skill will allow you to do more damage with bows, while also unlocking powerful perks to augment your use of a bow and arrow. This guide to Archery will teach you trainer locations, tips for leveling the skill, and benefits of the various.

The best bow is the elven bow, daedric may be stronger shot for shot but elven has the second fastest draw speed. When you reach higher levels doing something like 300 damage per shot, then what difference is an extra 10 or even 25 damage per shot when you can shoot 4 arrows with an elven bow to 3 arrows with a daedric bow. There are plenty of other fantastic perks in Skyrim. The Illusion perk Quiet Casting allows you to cast spells silently, whereas Soul Siphon recharges your enchanted weapons by 5% maximum power.

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We are missing the difficulty levels for all intimidation challenges, and all Speech challenges added by Dragonborn.
For more information, see the help files, the style guide, and this article's talk page.
Skill: Speech
Specialization:
Stealth

The Speech skill (referred to as Speechcraft in the Console) allows you to more effectively persuade people and to barter with shopkeepers. Perks in this skill allow you to get better deals when trading, buy and sell any kind of item to any merchant, and make it more likely for a persuasion or intimidation attempt to succeed. The Speech skill tree has a total of 9 perks, requiring a total of 13 perk points to fill.

In-game Description: The skill of persuasion can be used to get better prices from merchants, and persuade others to do as you ask.

  • 2Skill Usage
    • 2.2Persuasion Options
  • 3Skill Increases

Skill Perks[edit]

Haggling
Allure
Merchant
Investor
Fence
Master Trader
Bribery
Persuasion
Intimidation
Perk
PerkRankDescriptionIDSkill Req.Perk Req.
Haggling1Buying and selling prices are 10% better.000be128
2Buying and selling prices are 15% better.000c07ce20 Speech
3Buying and selling prices are 20% better.000c07cf40 Speech
4Buying and selling prices are 25% better.000c07d060 Speech
5Buying and selling prices are 30% better.000c07d180 Speech
Allure10% better prices with the opposite sex.00058f7530 SpeechHaggling
MerchantCan sell any type of item to any kind of merchant.00058f7a50 SpeechAllure
InvestorCan invest 500 gold with a shopkeeper to increase his available gold permanently.00058f7b70 SpeechMerchant
FenceCan barter stolen goods with any merchant you have invested in.00058f7990 SpeechInvestor
Master TraderEvery merchant in the world gains 1000 gold for bartering.¥001090a5100 SpeechFence
BriberyCan bribe guards to ignore crimes.00058f7230 SpeechHaggling
PersuasionPersuasion attempts are 30% easier.001090a250 SpeechBribery
IntimidationIntimidation is twice as likely to be successful.00105f2970 SpeechPersuasion
The Merchant perk also allows you to buy any item from a merchant's inventory. One implication is that various bugged alchemyingredients that normally cannot be purchased become available, making some ingredients much easier to find.
Some merchants have the dialogue allowing you to Invest with them, but doing so does not result in any permanent change in the merchant's available gold. This bug is noted on the pages of individual merchants for whom it applies, and on the general merchants page, which also lists which merchants do or not allow investment - most do not.

Skyrim Add Perk Points

¥The Master Trader perk increases mostmerchants' gold by 1000; see the merchants page for a listing of which ones.

Skill Usage[edit]

Your Speech skill determines the chance of successfully being able to get information out of an NPC using intimidation or persuasion. These Speech Challenges will be provided as options during certain dialogues.

Special dialogue options include:

  • Persuade: influence someone by reasoning with them. Chances of success depend solely upon your Speech skill.
  • Intimidate: influence someone by threatening them. Chances of success depend upon your Speech skill and your level subtracted by the NPC's level. For example, a 50 difficulty Intimidation check will succeed with a Speech skill of 45 if your character is at least 5 levels higher.
  • Bribe: influence someone by giving them money. Factors influencing chance of success are unknown.

Your Speech skill also affects merchant prices; prices can be further improved using some of the Speech skill perks, barter potions or enchanted equipment.

Skyrim Archery Perk Codes

The base rate for buying/selling is based solely on your Speech skill and any perks or Fortify Barter effects are applied to prices afterwards.

Skyrim Archery Perk Codes

Bribe Formula[edit]


Skyrim Archery Perk Codes

Persuasion Options[edit]

What follows is a list of all persuasion attempts that can be made in Skyrim. Spoilers in this list are intentionally kept very minor. All speech challenges fall into one of five categories: Very Easy, Easy, Average, Hard, and Very Hard. Their skill requirements to pass are 10, 25, 50, 75, and 100, respectively. Possessing the Persuasion perk reduces the requirements on all but Very Easy challenges by 30%, dropping them to 10, 18, 35, 53, and 70, respectively. Wearing the Amulet of Articulation allows you to succeed at any persuasion check in the game regardless of skill.

Impossible to Fail[edit]

  • Persuading Loreius to help Cicero during Delayed Burial.
  • Getting Lod to pay you 25 gold before searching for the dog during A Daedra's Best Friend.

Very Easy (10)[edit]

  • Persuading a shakedown bandit to leave you alone for 50 gold.
  • During The Forsworn Conspiracy, getting Margret to reveal information.
  • Getting a free sample from the attendant at Redwater Den.DG

Easy (25/18)[edit]

Average (50/35)[edit]

Hard (75/53)[edit]

Very Hard (100/70)[edit]

  • Convincing Faralda to let you join the College of Winterhold without taking a test.
This persuasion challenge was cut from the game. These NPCs are instead always hostile to you.

Prices[edit]

Prices are computed by the following:

The Base Price Factor is calculated by your skill level; each skill rank reduces the price factor by .013 by default, and skill levels over 100 have no effect:

  • fBarterMax default is 3.3, fBarterMin default is 2.0 (defines a base vendor-selling-range of 200% to 330% of an item's base value, and a vendor-buying-range of 30% to 50%).
  • the function min(x,y) return the smallest of two or more arguments (here, [skill-level] or [100]).

The modified Price Factor depends on perks and Fortify Barter bonus:

Archery

The final price combines the two Price Factors and rounds to the nearest whole number:

HagglingS = 1.10 at Rank 1, 1.15 at Rank 2, 1.20 at Rank 3, 1.25 at Rank 4, 1.30 at Rank 5. AllureS = 1.10

HagglingB = 0.91 at Rank 1, 0.87 at Rank 2, 0.83 at Rank 3, 0.80 at Rank 4, 0.77 at Rank 5. AllureB = 0.91

Buying multipliers are the reciprocal of the respective selling multiplier, but rounded to two decimal places (a percentile). Do not use unrounded (untruncated) values, as it will yield incorrect results. (For example, at rank 2, HagglingB is 0.87. 1/1.15 is actually slightly less than 0.87, so using the full (untruncated) value may get you a lower-than-actual buying multiplier.)
  • At 0 skill and no perks, the final price factor is 3.3 for buying and 0.303 for selling.
  • At 15 skill and no perks, the final price factor is 3.10 for buying and 0.322 for selling.
  • At 100 skill and no perks, the final price factor is 2 for buying and 0.5 for selling.
  • At 100 skill and all haggling perks, the final price factor is 1.54 for buying and 0.65 for selling.
  • At 100 skill and all perks, including Allure, the final price factor is 1.4014 for buying and 0.715 for selling.
  • Trade price cap: (max sell price = value * 1.00), (min buy price = value * 1.05).

Skill levels over 100 have no effect.

Investor[edit]

Investing 500 gold into a business with the Investor perk immediately increases their current gold by 500. Investing is as simple as speaking to a merchant NPC and selecting the 'I want to invest in your business' option. This can only be done at the same time of day as they would normally allow sales.

All merchants who are available for investments are identified in the notes column on the Merchants article.

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Speech:

  • +5 bonus: Breton, Nord

Trainers[edit]

  • Dro'marash with the Khajiit Caravans (Common)
  • Revyn Sadri in Windhelm (Common)
  • RonthilDG in Volkihar Keep (Expert)
  • Ogmund in Markarth (Expert)
  • Giraud Gemane of the Bards College in Solitude (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Speech reward (as well as +1 to all other Stealth skills) from Inge Six Fingers (Bards College) for completing the quest Finn's Lute.
  • +1 Speech reward from Malur Seloth (Winterhold) for completing the quest Some Light Theft
  • +1 Speech reward from Ysolda (Whiterun) for completing the quest Rare Gifts
  • +2 Speech reward from Azzadal for jumping off of Bard's Leap Summit. Jump from opposite the Word Wall in Lost Valley Redoubt off the bridge that extends over the waterfall for Azzadal to appear.
  • +5 Speech reward (as well as +5 to all other stealth skills) by selecting 'The Path of Shadow' from the Oghma Infinium after completing the quest Discerning the Transmundane.

Gaining Skill XP[edit]

  • Trading with merchants will increase the Speech skill. The amount of skill progress gained is based on the base value of the item being bought/sold and is not limited by the merchant's available gold. However, if you trade multiple units of an item in one transaction, you will only gain experience equivalent to trading a single unit; for optimal leveling, sell each item one at a time, and sell expensive items.
  • Fortify Speech and Barter allow for more items to be purchased for a given amount of gold, which increases skill gains.
  • Successful Persuade, Intimidate, and Bribe attempts in conversations will also increase the skill.
  • Barter with skill trainers that sell items (trainer-merchants). At higher levels (51 and up) buying 5 training sessions from a trainer-merchant will cost a minimum of 8,200 gold. This will temporarily buff the amount of gold that the trainer-merchant has on hand by the amount of gold used for training sessions. Then you can sell items to the trainer-merchant. At the highest levels you can trade 28,000 worth of items in a single visit if you have saved a level up prior to training (this allows 5 training sessions, a level up, then another immediate 5 sessions). This can require a lot of gold on hand and you should avoid allowing the trainer-merchant to accumulate more than 32,767 gold due to a bug with merchant banks.
  • One method for those who have a very large amount of money is to don your best haggling apparel (e.g. Guild Master's Hood and a Necklace of Haggling), go to the local fence and sell/rebuy your most expensive weapons (e.g. a pair of Legendary Blades of Woe) repeatedly until your skill increases to the desired level.[verification needed — see talk page] As you will lose money (the amount varies based on perks and equipment) with every sell/buy cycle, the merchant will end up with a vast quantity of gold if you continue the exercise for long enough. At this point you can sell all your more expensive items (i.e. those items which will normally cost the merchant most of their gold) as well as any others to the merchant until they are back down to 0 gold, or you have run out of items to sell.
  • One way to train this skill without spending money is to commit a crime with a very low bounty, such as trying to pick a lock one time or stealing an item with a value of less than 10 gold. When your bounty is 5 gold or less, guards may ignore such crimes unless you speak to them. In dialogue, you may get a Persuasion option for the guard to overlook your crime. If you fail the persuasion check with such a low bounty, the guard may ignore the crime anyway. By speaking with and persuading every guard you encounter (except the one who witnessed the crime), your Speech will go from 50 to 100 in 10-15 visits to the town. A bounty of 10 gold may be too high to use this technique. Take note, however: this requires at least 53 Speech (with the Persuade perk) to work; alternately, if you have the gold to spare, you can bribe the guards repeatedly for the same benefit. [verification needed]
  • If you are trying to level Speech as quickly as possible, do not use magic items or potions which fortify Speech, and do not give money to beggars. Anything which boosts your Speech skill directly will make your progress slower. Fortify Barter effects do not have this effect. [verification needed — see talk page]
  • The Fortify Restoration or Fortify Alchemy/Enchanting exploit can be used to acquire items of extremely high value, which when sold will grant immense boosts to the Speech skill.
  • Speech is one of two skills which has a different Console ID than the name, the other being Archery. The actual Console ID for Speech is Speechcraft. For example, the Console code for improving Speech is AdvancePCskill Speechcraft <#>.
  • Another way to improve this skill is to repeatedly persuade Calcelmo during the completion of the Buy Dwarven Artifact quest, by exiting the dialogue after the persuasion and before deciding whether to accept his offer. Note that this requires a certain level of Speech in order to work.

Achievements[edit]

Achievements related to the Speech skill are:

Skyrim Clear Perk Id List

  • Snake Tongue (10 points/Bronze) — Successfully persuade, bribe, and intimidate

Dialogue[edit]

Skyrim Perks: The Best Perks That Every Dragonborn Needs ...

When you reach a high level in this skill, guards will sometimes comment:

Skyrim Archery Perk Codes Glitch

  • 'Don't think you can barter with me like I'm one of those damned shopkeepers.'
  • 'Heard about you and your honeyed words.'

Bugs[edit]

  • If you raise a merchant's gold to 32,768 it will freeze. It will continue to allow you to sell your items, but you will not receive any gold.
    • To reset, wait the 48 hours for an inventory refresh. You can also save, attack the merchant, and load; this refreshes their inventory, and is much faster.
  • Some of the merchants may 'forget' that you invested in their shop and lose the option for having extra buying gold. This appears to affect female alchemy merchants much more than male merchants or merchants of general goods stores (e.g. Angeline's Aromatics in Solitude will never remember an investment).
    • This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
  • Selecting the Fence perk may allow you to sell stolen goods to any merchant, not just those you have invested in as the perk description states.
  • When resetting your Speech skill, you still retain your ability to invest in merchants, without having to have that perk or having a speech skill high enough to be able to get this perk. This is also true for Master Trader—all related merchants will still have 1000 more gold even after you lose the perk.
  • During Stabilized, Sapphire has speech options, but none of them perform the proper checks to see if you could succeed. This makes persuading her always succeed by default, no matter what level of Speech you have.
    • This bug is fixed by version 2.0.4 of the Unofficial Skyrim Patch.
  • Allure only provides a 9% bonus when buying items instead of a 10% bonus as is stated in the description.
    • This bug is fixed by version 3.0.11 of the Unofficial Skyrim Legendary Edition Patch.
Combat
Archery •Block •Heavy Armor •One-handed •Smithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •Sneak •Speech


Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Speech&oldid=2116300'
  • THE DEMON HUNTER is a build that makes the most of the fantastic archery skill and specializes in hunting and routing undead filth from every dark corner of ... 2 days ago · Grants a free perk point whenever a skill reaches level 50, 75 or 100. The bonus perk points are retroactive. While Ordinator is balanced for vanilla perk gains, this is a clean way to get more perk points.
  • Ideally I'm looking for a full-on perk calculator, like this or this. But even just a set of tree images with labelled perks would be nice, like how the Path of Sorcery description has. I like to do my build planning offline and it's hard without a simple reference that shows how perks link together. Please take a second to read this. Currently, more than 80% of you guys use adblock. This website relies on nothing but ads to pay for the running costs, so this is severely hurting SkyrimCalculator.
Ordinator Perk Calculator Ordinator Perks of Skyrim by Enai Siaion greatly expands on the types of character builds we can make. But with so many amazing perks to choose more important than ever to plan your character prior to play. As perks are gained, Block allows you to do additional damage, disarm your opponent, and gain other benefits as below. The Block skill tree has a total of 9 perks, requiring a total of 13 perk points to fill. In-game Description: The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from ... Page 1340 of 2105 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #43512065. #43525470, #43530145, #43538865 are all replies on the same post. Spoiler dreamer2008 wrote: Is there a perk calculator for Ordinator available anywhere? Want to plan out a build for when Skyrim special edition comes out and Ordinator is ready for it. VictorDragonslayer wrote: Calculators ... THE DEMON HUNTER is a build that makes the most of the fantastic archery skill and specializes in hunting and routing undead filth from every dark corner of ...

Skyrim Perks Guide

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Vanilla Heavy Armor sucks (half the perks don't do what they are supposed to do) Ordinator makes it so Heavy armor is useful, rather than a crappy alternative to the better Light Armor. Like said above, Vanilla Skyrim is easy to break Ordinator makes it more interesting and allows more customization Ordinator Perk Calculator. A handy tool we made for planning your Ordinator builds in Skyrim. Continue reading

Any perks will be preceded by 'PERK:'. If the query is more than one page, navigate with the PageUp and PageDown buttons on your keyboard. Then manualy add and remove perks using the following codes. player.removeperk <PerkCode> to remove a perk (you do not get a perk point) and then player.addperk <PerkCode> Nap takes a look at the Conjuration skill tree for the Ordinator perks overhaul. Lots of new things to explore here: Undead Skeevers Bone Alters Skeletal Min...

Especially since I'm guess this is a stealth archer with bound bow. It is actually a good use to have illusion. as it keep's you hidden when you summon your bow. the archery skill does need a bit of a upgrade in stats as well as your light armor and you to get the shadow warrior perk at the end of the stealth tree. Page 1801 of 2105 - Ordinator - Perks of Skyrim - posted in File topics: Can someone tell me how do you use the enchanting perk 'Heart of the Sun' ?I have a staff equipped but nothing seems to happen, i think i'm using it wrong. i'm using ordinator, and really it just seems like added perks instead of a redoing of the perks. some have been changed yes (i'm still not sure how magic spell merchants will react to the different mastery perks being removed/renamed) but in a lot of places it looks like he just added 10 or so perks to each skill. Alrighty, fair enough. Download Perk Calculator for Skyrim apk 1.0.8 for Android. Plan and save your characters. Supports Ordinator and Vokrii mods.

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Jan 18, 2017 · I haven’t done this build, but I was intrigued by it and I will share my theoretical build. It is however, fairly popular. It is a monk build. Race: Khajiit or Argonian Weapons/Spells: Unarmed/Restoration and Alteration and a plethora of shouts St... Sadly I dont use android. But I may on my next phone. Anyway, a skill calculator for Ordinator would be nice. Especially if it takes into account the +20% and +50% perk options.

Just in the archery tree alone there's like 30 perks. Meaning you'd have to spend 30 levels worth of perk points just to max out one tree. If you feel one extra perk point every other level is too much then he has another mod that gives you an extra one every 5 levels. Feel like the 50% more perk points goes well with ordinator.

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Just in the archery tree alone there's like 30 perks. Meaning you'd have to spend 30 levels worth of perk points just to max out one tree. If you feel one extra perk point every other level is too much then he has another mod that gives you an extra one every 5 levels. Feel like the 50% more perk points goes well with ordinator. Mar 03, 2014 · Perk Calculator for Skyrim. PawelS96. ... Supports mods such as Ordinator and Vokrii. TESV: Skyrim Console Codes. AWAiS. A console codes app for PC Skyrim players (:

Page 1349 of 2105 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #43512065. #43525470, #43530145, #43538865, #43542300, #43543490, #43543500, #43546200, #43575950, #43580080, #43580175, #43581155, #43602865, #43629940, #43696550, #43700450 are all replies on the same post. Spoiler dreamer2008 wrote: Is there a perk calculator for Ordinator available anywhere? Want ... 2 days ago · Grants a free perk point whenever a skill reaches level 50, 75 or 100. The bonus perk points are retroactive. While Ordinator is balanced for vanilla perk gains, this is a clean way to get more perk points.

Sadly I dont use android. But I may on my next phone. Anyway, a skill calculator for Ordinator would be nice. Especially if it takes into account the +20% and +50% perk options. Please take a second to read this. Currently, more than 80% of you guys use adblock. This website relies on nothing but ads to pay for the running costs, so this is severely hurting SkyrimCalculator. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled 'Would anyone mind sharing their opinion on the Ordinator perk overhaul?' - Page 2.

Page 1349 of 2105 - Ordinator - Perks of Skyrim - posted in File topics: In response to post #43512065. #43525470, #43530145, #43538865, #43542300, #43543490, #43543500, #43546200, #43575950, #43580080, #43580175, #43581155, #43602865, #43629940, #43696550, #43700450 are all replies on the same post. Spoiler dreamer2008 wrote: Is there a perk calculator for Ordinator available anywhere? Want ...

As perks are gained, Block allows you to do additional damage, disarm your opponent, and gain other benefits as below. The Block skill tree has a total of 9 perks, requiring a total of 13 perk points to fill. In-game Description: The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from ...

Nap takes a look at the Conjuration skill tree for the Ordinator perks overhaul. Lots of new things to explore here: Undead Skeevers Bone Alters Skeletal Min...

Nap takes a look at the Conjuration skill tree for the Ordinator perks overhaul. Lots of new things to explore here: Undead Skeevers Bone Alters Skeletal Min...