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Fxphd Afx220 After Effects Beyond The Basics was added to DownloadKeeper this week and last updated on 22-Nov-2020.New downloads are added to the member section daily and we now have 423,242 downloads for our members, including: TV, Movies, Software, Games, Music and More. Download fxphd - mya211: Maya Rendering and Lighting - Free epub, mobi, pdf ebooks download, ebook torrents download. Duration 7h 44m Project Files Included MP4Title: FXPHD – RFL205- Big Water With RealFlowInfo:This project-based RealFlow course is geared towards the technically inclined independent or resident studio artist. The learning structure used in this video allows all users to be able to follow its content from start to end.Taught by Hashem Alshaer, this course covers.

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  • Class 1: In this class we will create an animated type reveal using a fusion of MoGraph and Dynamics. The letters will be attached to a moving chain via connectors which will swing dynamically based on their motion.
  • Class 2: Flowing Typography. This week we look at creating some flowing typography which will animate into place. Using a combination of tools such as Spline Wrap Deformer, Morph Tag and the Inheritance Effector you will learn how to maintain full control over your type as it glides into place.
  • Class 3: Curtains, Part 1 of a 2 week class using the simple curtain as a graphic device, we will build a variety of rigs to animate the curtain reveal. This class will enhance your understanding of controlling cloth simulations and we will also build a suitable material for the cloth.
  • Class 4: Curtains Part 2 of 2.
  • Class 5: Using MoGraph effectors to control keyframed animation on your objects. This technique will facilitate the automated animation of production lines and repetitive sequences. We also use effectors and xpresso to switch clone visibility whilst driving a dynamics animation.
  • Class 6: Sound Waves Part 1 of 2. Working with music is an essential part of any motion graphics workflow. In this two week class we build an animated logo reveal using a soundtrack as the basis for our animation control. We will build a rig which allows us to animate organic sound waves which then resolve into a logo ID. This week we look at various ways to create sound waves using MoGraph Matrix Object, Tracers and Effectors.
  • Class 7: Part 2 of a 2 week class, creating a logo ID using sound as the basis for animation control. This week we build an Xpresso setup to emulate the Tracer object but allowing us to bake the animation to keyframes. We then take this setup and build the animated ID
  • Class 8: Toy Machine Part 1 of 3. The final project of the term will span over three weeks and you will build a project from concept through to a fully animated piece. Starting with an exploration of ideas which we then expand upon and develop our 3D type which will become the transportation tubes for our toy machine. The toys will travel through the type using dynamic motion, along their travels they will become textured and finally end up wrapped in boxes ready to be delivered as gifts. This project will cover a huge variety of techniques including general workflow tips, mograph, dynamics, xpresso, lighting and rendering. This week we model the main section of the logo using Cloner, SplineWrap with various effectors, and we also add some rigging using multiple IK chains.
  • Class 9: Part 2 of a 3 week class, creating a logo ID. This week we animate the objects using a combination of MoGraph and Dynamics. We build a switch for changing objects between high and low resolution geometry in Xpresso and finish with some keyframe animation.
  • Class 10: Part 3 of a 3 week class, creating a logo ID. This week we texture our scene and add some basic lighting. Using MoGraph combined with effectors and shaders we create procedural materials that offer a flexible approach.